3ds Max 2013 Beginner to Advanced Training DVDs

CareerVision Training

£ 166 - (186 €) £ 141 - (158 )
inkl. MwSt.

Wichtige informationen

  • Training
  • Advanced
  • Fernunterricht
  • Dauer:
  • Wann:
    Freie Auswahl
  • Versendung von Lernmaterial

3DS Max 2013 Beginner to Advanced Training on DVD-ROM
Over 15 Hours of training by a Certified Autodesk Instructor
Exercise Files

CADLearning for Autodesk 3ds Max 2013 helps you get started with tools for 3D modeling, animation, rendering, compositing and pre-production planning. You’ll learn how to apply materials and light scenes, animate cameras and objects, assemble short sequences, and avoid long render times.

Our DVDs put the control in your hands. Use when wanted or needed to answer a question, and watch again and again as often as you need.

A full-featured DVD-ROM covering beginner to advanced concepts, and everything in between.

For instant technical support use our powerful search function to quickly locate and view short 'how-to' lessons.

Wichtige informationen

Preis für Emagister-Nutzer: 15% Discount for Emagister users with Coupon Code: EMAG15

Voraussetzungen: This is a DVD Video Tutorial Course which is shipped to you. Work through the video tutorials at your own pace. If you have the software you can practice along with the instructor using the same exercise files as the instructor which are included on the DVD. The narrated training videos demonstrate the key tools and professional techniques helping you to work faster and smarter. All the concepts of each application are explained clearly and precisely. The DVD works on PC and Mac. You can jump to and from lessons and work at your own pace.


Wo und wann

Beginn Lage
Freie Auswahl
Distance Learning

Was lernen Sie in diesem Kurs?

Light Analysis


Getting Started

Introduction to CADLearning for Autodesk 3ds Max 2013

Learning Objectives

Configuring 3ds Max and 3ds Max Design

Setting Up Units

Setting Display Units to Architectural

Assigning a Project Folder

Creating a Prototype File

Configuring the Default UI and Presets

Maximizing the Workspace

Synchronizing the User Interface and Default Presets

Managing Workspaces

Accessing the Help System

Understanding Object Interaction

Pre-Production and Planning

Pre-Planning the Production

Developing a Sketch Style Storyboard

Examining a Sample Storyboard

Planning Scene Level of Detail

Understanding Level of Detail

Planning File Output

Outputting for Print/Web

Reviewing Still Image Types

Examining Animation Output

Reviewing Animation Output Types

Working with Layers

Previsualizing a Scene

Configuring In Viewport Previsualization with Nitrous


Modeling in 3ds Max

Understanding Shapes

Saving Incremental Files

Cloning Shapes

Creating Outline Shapes

Attaching Shapes

Editing Closed 2D Shapes

Trimming and Welding Splines

Filleting a Vertex

Understanding Mesh and Poly Objects

Discovering the Editable Poly Object Type

Converting Object Types

Learning the Graphite Modeling Tools

Working with the Paint Deform Tool

Using the Conform Paint Tool

Understanding 2D and 3D Objects

Introducing Compound Objects

Working with ProBoolean

Using Shapemerge

Aligning the Road

Exploring More Editable Poly

Merging Objects

Working with Caddies

Modeling Windows

Modeling Window Frames

Modeling Window Panes

Examining Modifiers and the Modifier Stack

Investigating Object Space Modifiers

Adding a Bevel Profile Modifier

Editing 2D Shapes

Stacking Modifiers

Editing Modifiers

Understanding World Space Modifiers

Editing the Map Scalar Modifier

Understanding Object Painting

Painting a Scene

Discovering AEC Objects

Building with AEC Walls

Adding a Door

Adding Windows

Working with Containers

Inheriting Container Contents

Modeling - Best Practices


Introducing Materials

Understanding the Slate Material Editor

Creating Schematic Materials

Discovering the Arch and Design Material

Adjusting Shaders

Editing Reflectivity

Assigning a Material

Using Map Patterns

Simulating Geometry

Incorporating Displacement Mapping

Setting Transparency

Calculating Map Sizes

Creating a Tile Map

Determining Map Coverage

Adding a UVW Map Modifier

Working with Unwrap UVW

Working with Multiple Materials

Discovering the Multi/Sub-Object Material

Setting Material IDs

Editing Material IDs

Assigning a Multi/Sub-Object Material

Understanding Blend and Masks

Using a Blend Material

Masking with Materials

Understanding Substance Textures

Working with Substance Textures

Baking Textures - Render to Texture

Discovering Material Libraries

Understanding Autodesk Materials Libraries

Using an Autodesk Library Material

Creating a New Library


Understanding Direct and Indirect Light

Discovering Daylight

Placing a Daylight System

Adjusting Location

Adjusting Physical Sky

Understanding Photometric Lights

Enabling Streetlights in a Scene

Changing Photometric Light Presets

Understanding Indirect Light

Calculating Indirect Illumination

Working with Final Gather

Setting Final Gather Bounces

Using Sky Portals

Discovering Global Illumination

Setting Interior Night Lighting

Using Photometric Web Files

Enabling Global Illumination

Creating Object Lights


Introducing Rendering

Rendering for Still Images

Understanding Still Image Resolution

Rendering Still Images

Setting Render Presets

Understanding Still Image File Types

Choosing Still Image File Types

Rendering Animations

Understanding Image Resolution for Animations

Setting Animation Resolution

Understanding Animation File Types

Creating a Preview Animation

Rendering Sequential Images

Using RAM Player

Saving with Animation Codecs

Discovering iray

Visualizing Realistic Lighting with iray

Rendering with the Quicksilver Hardware Renderer

Using HDR Environments for Realistic Lighting

Editing a Scene Using iray in Activeshade


Understanding the Camera

Discovering Traditional Camera Shots

Identifying Effective Camera Distance

Changing Viewer Distance

Discovering Depth of Field

Adding Depth of Field to Control Focus

Understanding Camera Angles

Adjusting Camera Angles

Discovering Composition Essentials

Understanding the Rule of Thirds

Implementing the Rule of Thirds

Discovering Diagonals

Establishing Diagonals

Using Camera Clipping Planes


Understanding Animation Concepts

Discovering Object Animation

Exploring Keyframe Animation

Keyframing a Moving Object

Understanding Path Animation

Animating on a Path

Understanding Velocity Control

Applying an Ease Curve

Discovering Camera Animation Basics

Separating Camera Position and Rotation Control

Animating a Dummy on a Path

Linking a Hierarchy

Retiming an Animation

Effects and Dynamics

Understanding Particle Effects

Creating a Particle Flow

Discovering 3ds Max Dynamics

Simulating Rigid Bodies

Simulating with Forces and Constraints

Creating a Tearable Curtain

Using Render Effects

Activating Mental Ray Camera Glare

Adding a Volume Fire Effect

IK and Rigging

Discovering IK

Rigging a Mechanical Assembly

Introducing Character Animation Toolkit

Creating a CAT Rig


Understanding MAXScript

Creating Scripted Objects

Scene Assembly

Introducing Scene Assembly

Discovering the Concept of Short Scenes

Discovering Video Post

Using the Video Post Queue

Indicating Change of Time or Place

Adding a Crossfade Transition

Using Image Layers

Understanding Scene Layering

Rendering with Passes

Discovering Autodesk Composite

Compositing Multiple Layers

Remapping Color Output

Working with External Files

Linking to AutoCAD Models

Importing Inventor Models


Considering Final Output

Understanding Scene States

Setting Up Scene States for Rendering

Understanding Batch Rendering

Configuring a Batch Rendering Queue

Outputting Still Images

Understanding Print Resolution

Controlling Print Size

Exploring Gamma Correction

Setting Gamma Correction

Creating Special Image Types

Discovering the Panorama Exporter

Creating a Panorama File

Outputting for Cinema

Saving Open EXR Files

LEED Lighting Analysis

Introducing Lighting Analysis

Understanding Lighting Analysis

Identifying Who Uses Lighting Analysis

Discovering How Lighting Analysis is Used

Identifying Lighting Analysis Integration

Introducing LEED Certification

Understanding LEED Certification

Validating LEED Lighting

Discovering the Lighting Analysis UI

Using the Lighting Analysis Menu

Working with the Lighting Analysis Assistant

Identifying Issues for Lighting Analysis

Examining Scene and Modeling Issues

Building to Scale

Understanding 3D Lighting Design

Examining Real World Lighting

Lighting the Scene

Understanding Lighting Preparation

Creating a Ground Plane

Discovering the Daylight System

Adding a Daylight System

Configuring the Daylight System

Exploring Skylight Portals

Adjusting Exposure Control

Scene Materials

Understanding Scene Materials

Identifying Scene Materials

Creating Material for the Ground Plane

Adding Beige Wall Paint Material

Adjusting The BRDF Function Curve

Exploring Window and Frame Materials

Using The Multi/Sub-Object Material

Adding an Autodesk Material Glazing for Windows

Applying an Autodesk Material Metal for the Window Frames

Lighting Analysis for Presentation

Understanding Lighting Analysis for Presentation

Understanding Lighting Analysis Tools

Using the Lighting Analysis Assistant

Incorporating Light Meters

Configuring Lighting Analysis Image Overlay

Rendering an Analysis

Rendering a Complete Analysis

Adjusting Exposure

Configuring Final Gather

Setting Common Rendering Settings

Rendering a Final Image

Using Grab Viewport