Computer Games Development (Art) MA

Anglia Ruskin University
In Cambridge (Grossbritannien)

£ 6.100 - (6.919 )
zzgl. MwSt.

Wichtige informationen

  • Master
  • Cambridge (Grossbritannien)
  • Dauer:
    12 Months
  • Wann:
    Oktober 2017

Channel your creativity and join a multi-skilled team to develop the next generation of video games. On our arts-based MA, you’ll join the vibrant games and technology community based here in Cambridge that includes Guerrilla, ARM, Frontier Developments, Jagex and Ninja Theory.

Your course will have a new home in Compass House, which will extend our campus along East Road. You’ll have the latest technology at your fingertips and be able to collaborate with other students on innovative projects to hone your skills.

If you have a degree in an art and design or computer games-related subject, our course will allow you to specialise in games art at Master's level.

Based in the inspiring environment of our new Compass House Games Centre, you’ll learn all about best practice in the games industry. We’ll encourage you to work in design production teams, tackling a series of creative and technical challenges with programmers and industry professionals. You'll develop your design skills and learn how to create and publish successful games across a range of platforms.

Wichtige informationen
Welche Ziele verfolgt der Kurs?

Our MA gives you the chance to specialise in the design and technical implementation of computer games, whether you already have a games-related degree, or you're a recent graduate of a non-games-related degree who's looking to move into this area. Our course is also suitable if you work in another creative industry and are looking to move into games design and creation.

The skills you'll learn on this course are relevant to other forms of games - including board games and educational games - allowing you to consider a number of career options.

Interactive computer games is a relatively new medium; as the industry grows, you’ll find more and more opportunities to use the computing and creative skills you'll hone while studying here.


Wo und wann

Beginn Lage
Cambridge Campus, East Road, CB1 1PT, Cambridgeshire , Grossbritannien
Karte ansehen

Was lernen Sie in diesem Kurs?

3d design
3d image
Creative techniques
3d art
Design techniques
3d animation
3D Studio Animation
Animation Software
Cartoon Animation
Digital Animation
Virtual Reality
Visual Simulation
Art design
Team Training
Project Proposal
IT Development
Skills and Training
Computer Games Development


Core modules
  • Process and Practice as ResearchYou will engage with the relationship between research and production. In particular you will explore the process of designing a research project for Art and Design students at Masters level. Lectures and seminars will introduce you to methodology, ethics and exemplars of research methods from a broad range of art and design disciplines. The specifics of designing a research project, such as dealing with failure and evaluating success, will be considered as fundamental aspects of research design. Lectures and seminars will be delivered on a cross-school platform and you will begin to consider alternative paradigms of practice and engage with ideas from outside your own discipline. Using the initial lectures as a starting point, you will be asked to design and undertake a practice-based, self-contained pilot project which tests the scope and limits of a specific research method or methods. Through the research design process you will write a proposal, identify milestones, deliver an outcome and evaluate your pilot project. In group critiques and tutorials within a specialist subject area, you will discuss and support the ongoing progress of each other’s pilot projects.
  • Games Development 1Games development is a multidisciplinary endeavour, requiring input from artists, audio technicians, programmers and designers, to produce an entertaining, polished product. On this module you will apply your existing skills to complex inter-disciplinary projects, testing games design theory in a developmental framework that will allow you to collaboratively plan successive games projects. In the process, you will gain hands-on experience of how your particular discipline relates to the demands and requirements of professional games development. Rapid project prototyping will lead you to critically evaluate and assess the games design and highlight areas that you could improve in the development process. Your final assessment will take the form of completed game development projects and your critical report, which will provide a reflective commentary of your development process, a contextual analysis and an evaluation of your projects.
  • Games Development 2In this module, you will plan and develop a games project that focuses on creating an innovative games experience. You will be encouraged to focus on engaging player experiences, not necessarily limited to traditional video game platforms. You will be challenged to develop projects with a target platform, audience and reward strategy in mind, and to reflect professional, legal and ethical issues in your game design. The projects you will undertake can either be a complete game development project, or an experimental prototype for the exploration of new ideas, which you can potentially continue in your Major Project. You will collaboratively construct a schedule of development that considers the prioritising of the various skillsets, thus developing your project management and time management skills. You will also work collaboratively, ensuring that you plan and develop the project in consideration of the demands and influences of other team members’ subject specialisms. Your formative assessment will take place at several stages within the module: (i) at pitching sessions; (ii) in two peer assessment sessions; (iii) in one-to-one tutorials. Your summative assessment will take the form of a game development project and a critical report on your game project that includes an analysis of your development process and project in relation to industry practice.
  • Digital Arts - Experimental PracticeOn this module you will create and develop a body of work related to your chosen area of computer games and undertake a learning programme to gain the skills you need for further study on the course. You will collate a sustained body of self-directed visual and technical research, supported by supervisory tutorials, peer group learning and seminars, and complete a statement of intent that will inform your programme of practice-based enquiry, supported by theoretical research. Through direct experimental research, you will test and develop the ideas outlined in your statement of intent, with the specific content and mode of work being dependent on the research direction of your individual project proposal. Your work will be analysed in the context of your specific field of research, which you will be asked to evaluate in relation to current digital art practice. You will be supported by seminars on particular technologies relevant to student project topics, as well as contextual issues relevant to the computer games industry. Weekly computing laboratory sessions will also guide and monitor your progress, with an emphasis on supporting appropriate learning activities rather than delivering content. Your assessment will be based on the research, process, documentation, implementation and evaluation of the work outlined in your project proposal. Where group work is specified, your individual contributions will be assessed separately. You will be encouraged to adopt a professional and real world approach, allowing you to undertake work for third party clients and practitioners of the industry, agreed on with your module tutor.
  • Master's Project: Art and DesignThe Masters Project represents the culmination of your learning on the programme, and giving you the opportunity to develop and resolve a major area of enquiry. This is a self-directed visual project negotiated with the staff team and peers. You'll need to negotiate, manage, co-ordinate and bring to successful conclusion a complex, practice-based project within your field of art, media or design. You'll start by formally presenting your research proposal to staff and peers, and will be expected to build on your previous modules to identify a complex area for investigation and enquiry, as well as research methods appropriate to the project. Following negotiation with staff, peers and, where appropriate, outside agencies, you'll then submit a written research proposal. Your project may involve external engagement alongside a personal exploration of themes and concepts in your specialist field. You'll need to show your ability to innovate, think strategically and be sensitive to changing cultural and social climates. You'll be assessed by portfolio (a body of work comprising a written project proposal, and developmental and final visual work) and a 1200-word reflective commentary. This commentary will specifically outline the methodological and ethical considerations relevant to your portfolio work, and evaluate your final visual work.

You’ll show your progress through a combination of written and practical work, carried out individually and as part of a team.

Zusätzliche Informationen

Course fees:
UK & EU students, 2016/17 (per year) £6,100
UK & EU students, 2016/17 (per year part time) £3,050
International students, 2016/17 (per year) £11,700

Course duration: 12 months full-time, 24 months part-time.