Engagement & Monetization | Mobile Games - Amazon

Udacity
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  • Kurs
  • Online
  • Wann:
    Freie Auswahl
Beschreibung

You will learn the most effective monetization strategies for your game, how to keep your players interested and engaged, so that your game stands out in the app store.

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Veranstaltungsort(e)

Wo und wann

Beginn Lage
Freie Auswahl
Online

Was lernen Sie in diesem Kurs?

Design
Money
Monetization
Games
Mobile Games
Engagement

Themenkreis

Beginner

Approx. 3 weeks

Assumes 6hrs/wk (work at your own pace)

Built by Join thousands of students Course Summary

At first it may seem strange to consider monetization before a game is even completed, and many developers leave this as an afterthought. But monetization should be built into the fabric of a game from the beginning, because a clearly defined and understood monetization strategy can have tremendous impact on design decisions made during the development process. This kind of forward-thinking approach is especially important in today’s highly competitive game market, and keeping monetization strategy front-of-mind throughout can be the difference between product success and failure.

This course will teach you how to make your game stand out in a very crowded field, and encourage people to pay for game features that will define the ultimate success of your product.

Currently, most game apps are free to play, and many users are looking for something simple and entertaining without the risk of making a purchase. We'll look at the most successful premium and freemium games, and discuss the most effective strategies for monetization. Our goal in this course is to teach students how to design games that produce sustainable revenue over the long-term.

Why Take This Course?

Many wonderful games make appearances in the app stores, and while often well-built, aesthetically appealing, and rewarding to play, they generally come and go before you know it. Genuine and sustainable monetization is necessary for your game to be successful over the long-term.

The skills you learn in this course will enable you to pursue and implement the most effective monetization strategies for your game, build a game that keeps your players interested and engaged, and present your game in ways that allow it to stand out in the app store.

You will also learn how to program and use mobile ads in your game.

Prerequisites and Requirements

Some experience with Java, Android Studio, and activities is very helpful for coding in your own ads, otherwise minimal technical experience is required.

See the Technology Requirements for using Udacity.

What Will I Learn? Projects P3: Monetize Your Game Dream up an idea for a game and devise a monetization and engagement plan to hook and retain users in your game. Syllabus Lesson 1 Engagement

Students will learn the best design strategies to keep players interested and engaged, and come to understand what it takes to build an appealingly addictive game. We'll talk about designing game difficulty, and including competition and social networks to get players more involved in your game. Inspiring genuine engagement is critical for a game to produce revenue in the long-term.

Lesson 2 Monetization Models

We'll discuss monetization strategies for both premium games—which cost a set price to download—and free-to-download “freemium” games which rely on things like ads and in-app purchases to generate revenue. Topics will include a comparison of both premium and freemium models, how to make a profit from them, and how to effectively implement ads and in-app purchases.

Lesson 3 Best Publishing Practices

Here we’ll look at the final steps you’ll want to take before submitting your game to the app store. This lesson will cover how to get useful player feedback, and how to test out versions of your game with A/B testing. We'll also discuss design strategies for choosing what will appear in the app store—like icons and screenshots—so that your game is appealing to potential players, stands out against the competition, and encourages shoppers to become customers.