How to Code: Systematic Program Design - Part 3 - University of British Columbia

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Wichtige informationen

  • Kurs
  • Online
  • Dauer:
    5 Weeks
  • Wann:
    Freie Auswahl
Beschreibung

Adding abstraction and generative recursion to the design tools makes complex problems like puzzle solvers and graph search straightforward.With this course you earn while you learn, you gain recognized qualifications, job specific skills and knowledge and this helps you stand out in the job market.

Wichtige informationen

Voraussetzungen: How to Code: Systematic Program Design - Part 1 - Enorll Now How to Code: Systematic Program Design - Part 2 - Enroll Now

Veranstaltungsort(e)

Wo und wann

Beginn Lage
Freie Auswahl
Online

Was lernen Sie in diesem Kurs?

Design
Computer Science
Code
Systematic Program Design
Code Design

Themenkreis

In part 3 of the How to Code – Systematic Program Design series, you will design programs that even experienced developers would find challenging. The design method you have been learning since How To Code - Systematic Program Design Part 1 will really deliver here, because you will be able to crank out these programs with relative ease. By learning how to capture common data and control structures using abstraction, your programs will get shorter and better tested. In this part of the course we will learn how to design search programs. You will design a program to solve Sudoku puzzles, and will be able to design many other puzzle solvers as well. This course is part of the How to Code - Systematic Program Design XSeries Program:  How to Code: Systematic Program Design - Part 1 How to Code: Systematic Program Design - Part 2

Zusätzliche Informationen

Teacher:Gregor Kiczales Gregor is Professor of Computer Science at the University of British Columbia and a Fellow of the Association of Computing Machinery. His career long research goal, continued in this course, is to enable programmers to write programs that, as much as possible, look like their design.