Kurskatalog
- Modelling Kurse (1)
- Gestaltung und Design Master (1)
Alle Kurse ansehen
Kurshighlights
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The program includes a lot of various workshops, from programming and designing physical and digital products to even basic electrical engineering. What is even more interesting is the connection between them – the creation of an online and offline product. In the program, you get the main ideas and understanding of each field, which gives a solid ground to start any new project you have in mind.
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The MAS in Interaction Design gave me the chance to acquire knowledge and skills about both design and technology and gain different perspectives in order to solve problems in my tasks.
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For me the most valuable key lesson I learnt during the program is connected to the thick schedule of different classes in such a short time frame. This teaches how to juggle many tasks, allowing you to understand what are the most important tasks you really need to prioritize and which ones are less in need of the best solution.
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- Master
- Mendrisio (Schweiz)
- 20.Sep. 2021
- 3 Semesters
- Praktika in einem Unternehmen
...to generate design-driven innovations. The master offers students specialized knowledge and skills of interaction design. A pragmatic problem-solving approach... Lerne:: User Experience Design, Interface design, Project Management... Mehr ansehen
4.344 €
Originalpreis in CHF:
CHF 4.800
...to generate design-driven innovations. The master offers students specialized knowledge and skills of interaction design. A pragmatic problem-solving approach... Lerne:: User Experience Design, Interface design, Project Management... Mehr ansehen
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The program includes a lot of various workshops, from programming and designing physical and digital products to even basic electrical engineering. What is even more interesting is the connection between them – the creation of an online and offline product. In the program, you get the main ideas and understanding of each field, which gives a solid ground to start any new project you have in mind.
← | → alle sehen
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The MAS in Interaction Design gave me the chance to acquire knowledge and skills about both design and technology and gain different perspectives in order to solve problems in my tasks.
← | → alle sehen
-
For me the most valuable key lesson I learnt during the program is connected to the thick schedule of different classes in such a short time frame. This teaches how to juggle many tasks, allowing you to understand what are the most important tasks you really need to prioritize and which ones are less in need of the best solution.
← | → alle sehen
- Kurs
- Mendrisio (Schweiz)
- 28h - 4 Tage
...an introduction to artificial intelligence and the related creative applications. Participants learn how to include AI in their projects, and to experiment... Lerne:: Machine Learning, Code-based tools, Interaction DESIGN... Mehr ansehen
308 €
Originalpreis in USD:
$ 370
Meinungen über SUPSI - Master of Arts in Interaction Design (11)
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Master of Arts in Interaction Design - 90 ECTS
Dozenten
Andrea Huber is a lecturer-researcher at the inno3 Competence Centre (innovation, business and entrepreneurship) at the Department of Business Economics, Health and Social Care of the University of Applied Sciences and Arts of Southern Switzerland (SUPSI). He obtained a Master of Science in Business Administration with Major in Innovation Management from SUPSI. His research interests, publications and service activity are in the areas of innovation, entrepreneurship and entrepreneurial dynamics, especially at the meso-economic level (local and regional development).
Andreas Gysin studied micro technology at the Swiss Federal Institute of Technology Lausanne and Visual communication at SUPSI, the University of Applied Sciences and Arts of Southern Switzerland, where he graduated as designer in 2000. He is teaching on interaction design since 2004 in both Universities of Lausanne and Lugano focusing on interactivity and programming.
Antonio De Pasquale is an Associate Creative Director in Frog specializing in digital user experience and service design. He believes that designing the interaction is the most important part in communication and is fascinated by how you can communicate through movement and gestures. He has worked on numerous digital projects ranging from the field of web-tv, e-commerce, healthcare, online newspapers, corporate website to mobile and tablet applications and he participated in teaching activities at SUPSI, IED, Politecnico di Milano and Digital Accademia.
Bill Keays holds a Master of Science in Media Arts and Sciences from the Massachusetts Institute of Technology (M.I.T.), USA, as well as a Bachelor of Fine Arts Summa Cum Laude and a Bachelor of Science in Computer Science from the University of Ottawa, Canada. He is an interactive media artist whose work attempts to dissolve the boundary between real and virtual realms. His installations accomplish this by presenting innovative body-centric interfaces that share a high affinity with conceptual basis of the work.
Elena Marengoni is a Design Researcher and Service Designer at frog design, mainly focusing on user research and experience design. She is particularly passionate about extending and stretching the boundaries of the design research discipline itself and finding new applications for its tools and methods. She has worked on a variety of projects, ranging from financial and telecom services to consumer products and healthcare. Design for education is another primary area of interest for her and she has experience in creative facilitation with kids and young students.
Enrico Bassi is the coordinator of FablabItalia (www.fablabitalia.it), the brand new lab for digital fabrication based in Turin, established at Stazione Futuro the Italian exhibition space dedicated to innovation, design and technology. The goal of FablabItalia is to provide people with a space and equipment for free for realizing projects that are shared with a creative commons license.
Fabio is a computational designer and a founding partner at ToDo. He has always been involved in creative processes, ranging in fields from music to design, passing through performing and generative arts. One day he discovered the potential of programming as a medium and unconventional tool for his creative purposes. He explores ideas through evolving processes, often finding unexpected, meaningful outcomes and new aesthetics.
Giovanni Profeta holds a Master Degree in Visual and Multimedia Communication at University Iuav of Venice. He collaborated on projects about web design and digital publishing. At the Laboratory of Visual Culture - Interaction Design Lab of SUPSI he is carrying out projects of applied research, focused on data visualization and interaction design. He also teaches interaction design at the Bachelor in Visual Communication. Currently he is a PhD Candidate in Design at Politecnico di Milano.
Laura Bordin is an Associate Creative Director at frog. Her eclectic background in communication, visual and interaction design and her passion for in-the-field research allow her to design digital products and services that result in a relevant and meaningful experience for people. While at frog, Laura worked in the fields of telecommunication, healthcare, financial services and media for brands like RCS, Sky, Condè Nast, and Roche.
Leandro Bitetti is a lecturer-researcher at the inno3 Competence Centre (innovation, business and entrepreneurship) at the Department of Business Economics, Health and Social Care of the University of Applied Sciences and Arts of Southern Switzerland (SUPSI). He holds a Master of Science in Management with Major in Organizational Behavior from the University of Lausanne (HEC) and a Bachelor degree in Economics from the Università della Svizzera italiana, in Lugano. After some years working in the banking audit industry, he joined inno3 Competence Centre in January 2014.
Lorenzo Romagnoli is an interaction designer, with an expertise in digital media, physical computing and digital fabrication Together with Enrico Bassi, he was a member of the team that founded and ran Italy’s first Fablab in 2011. From 2012 to 2014, Lorenzo returned to school to pursue a master’s in Design for Interaction at the Delft University of Technology (TU Delft) in the Netherlands. Here, he designed a system for simplifying the design and prototyping of connected objects.
Graduated in Micro-engineering at Bern University of Applied Sciences in Biel/ Bienne, Marco Lurati holds a Master of Advanced Studies in Interaction Design from the University of Applied Sciences and Arts of Lugano. As engineer he worked at Sensoptic SA in the production and quality control of optical sensors, as well as the design and customisation of production tools and mechanical and micro-mechanical manufaturing. He is currently working at the Laboratory of Visual Culture - Interaction Design Lab of SUPSI as scientific collaborator.
Massimo Banzi is the co-founder of the Arduino project and has worked for clients such as: Prada, Artemide, Persol, Whirlpool, V&A Museum and Adidas. He spent 4 years at the Interaction Design Institute Ivrea as Associate Professor. Massimo has taught workshops and has been a guest speaker at institutions like: Architectural Association - London, Hochschule für Gestaltung und Kunst Basel, Hochschule für Gestaltung Schwwbisch Gmünd, FH Potsdam, Domus Academy, Medialab Madrid, Escola Superior de Disseny Barcelona, ARS Electronica Linz, Mediamatic Amsterdam, Doors of Perception Amsterdam.
Massimo Botta is head of the Master of Advanced Studies in Interaction Design and co-head of the Interaction Design Lab at SUPSI, where he leads a research program on novel interface solutions in the area of AmI and applied research projects in the field of web and mobile services and applications, digital archives, graphical user interfaces, software design and domotic systems. He received a PhD in Industrial Design and Multimedia Communication from the Politecnico di Milano and he worked at Domus Academy Research Centre and at Philips Design, developing EU and R&D research projects.
Matteo Loglio is a designer and creative technologist working at Google Creative Lab and at the University of the Arts, London. He co-founded the ed-tech startup Primo Toys and his work was exhibited at the MoMA NY, the MIT and the V&A.
Oskar is a Senior Visual Designer at frog Milan. He holds a Bachelor Degree in Graphic Technology from Dalarna University (Sweden). He also holds a diploma for visual design from Berghs School of Communication in Stockholm. He has a strong passion for branding, all kinds of design and visual communication. The native Swede has more than fifteen years of professional experience of working with digital services for many of the biggest international brands within a variety of sectors, on everything from viral campaigns to crucial business solutions.
Sara Manzini is a Design Researcher at frog Milan. Sara is focused on designing complex service systems as a result of a deep understanding of people’s needs. She has an extensive expertise in shaping experiences of products and services in several industries - including healthcare, retail, financial services - among others.
Graduated in Communication Sciences and pursued a Master in the design of interactive applications at the University of Lugano. She collaborated on projects about virtual archaeology, interactive art and web design. She is currently carrying out projects of design research at the Laboratory of Visual Culture - Interaction Design Lab of SUPSI with a focus on the design of social media platforms and DIY design. She carries out didactical activities about interaction design and interactive installation prototyping within the bachelor programme in Visual Communication SUPSI.
Siegfried Alberton, in his position as professor of Economics of innovation, leads the inno3 Competence Centre (innovation, business and entrepreneurship) at the Department of Business Economics, Health and Social Care of the University of Applied Sciences and Arts of Southern Switzerland. He is the scientific responsible of the Master of Science in Business Administration with Major in Innovation Management. He studied at the University of Fribourg.
ToDo is a design studio based in Italy and founded in 2007. While designing nearfuture projects today, ToDo focuses on dialogue, exchange and community through the integration of ideas, interactivity and technology.
Born in 1974, Ubi belongs to one of the most lucky, unique generations ever lived: part of a demographic which grew up without Internet, he slowly saw it appearing on computer screens, and gradually transitioned to a world in which connectivity lies in our pockets, on our wrists, in our fridge and many more connected devices. Ubi started taking stuff apart when he was 6, and this desire to discover the inner workings of objects has guided him throughout his whole life via hacking computers, engines, code and electronics.