CAS2 - Designing Advanced Artifacts
Originalbetrag in CHF:
The module investigates the relation between the human being and the development of new kinds of objects. To do so, students are challenged to create experiences with connected devices, programmed applications and Machine Learning based solutions.
Welche Ziele verfolgt der Kurs?: The courses of this module teach students to design digital products that features new interactions modalities. Students also learn to shape the world of the near future by delivering innovative solutions that meet real people and needs.
Ist dieser Kurs für mich?:
This module is addressed to students with a creative talent combined with a strong interest in design and technology. Students with a background in graphic and visual design, industrial design, interior architecture, architecture and engineering, and computer science are eligible for the module.
Also profiles that are highly multidisciplinary, versatile and very motivated as well as makers and innovators with a background in communication sciences and business are welcome to apply.
Voraussetzungen: The master is held in English. Therefore a good knowledge of the language is necessary.
Was lernen Sie in diesem Kurs?
- Web Design
- Interaction DESIGN
- User Experience Design
- physical computing
- Human Centred Design
- Prototyping Micro Interactions
- Concept Developent
- Physical objects
2.1 Machine Learning for Designers
The acceleration of processing power, large amounts of data, the release of open-source frameworks, and research papers are only a few factors that contributed to making artificial intelligence one of the most hyped and interesting trends of the last few years. Machine learning is watching over the devices we use every day, it listens and records our actions, learns our behaviors, and predicts our intentions. There are many branches of AI where designers could have a great impact. So far the most obvious applications are conversational design, voice interfaces, and natural language, but we are starting to move into more experimental directions. This course provides an introduction to artificial intelligence and relative creative applications. Participants will learn how to include AI in their projects, and to experiment with some simple tools created for artists and designers.
2.2 Designing Advanced Artifacts
The rise of smart machines and new media ecology is digital transformation driver that will have an impact on the future of education, production, innovation, and work. These drivers can be compensated with the development of fundamental skills such as sense-making, computational and adaptive thinking, and social intelligence. In this landscape, toys could play a pivotal role in addressing the development of relevant skill-set in kids and young people.
This course is devoted to the design of next-generation toys, namely artifacts that are smart, connected, interactive and that can train the next generation's brains through play and fun.
The course will engage students in a design process that is structured as a professional journey: a series of lectures will introduce to the main design challenge and to the methods and techniques to create and quickly release a design deliverable. From the ideation to the final pitch to a client, the objective is to experience and experiment with a creative-driven process to deliver projects of next generations' toys.
2.3 Programming Interactive Objects
What is an interactive system? What is the “goal” of an interactive system? What is the role of the user in such systems? The main activity of the course is a guided experimentation with code finalised to a specific assignment. Through a practical approach with a strong focus on code, the students will try to find answers to these questions by programming a complete application.
Originalbetrag in CHF: