IED - Istituto Europeo di Design Spa

Transportation design - Master Course

IED - Istituto Europeo di Design Spa
In Torino (Italy)
  • IED - Istituto Europeo di Design Spa

Preis auf Anfrage
PREMIUM-KURS

Wichtige informationen

Tipologie Master
Ort Torino (Italy)
Dauer 2
Beginn März
  • Master
  • Torino (Italy)
  • Dauer:
    2
  • Beginn:
    März
Beschreibung

Are you thinking about developing your personal design style? Emagister adds to its catalogue the Master in Transportation Design, which aims to prepare professionals just like you!

This programme will provide you with specific analytic, methodological and critical skills for the creation of innovative and stunning vehicles. Thanks to an on-going relationship with companies and design centres, it contributes to the creation of very sought-after profiles.

The Master course represents a unique training offer, because not only it prepares students in the Transportation Design field, but it also allows specialising in the Car Interior Design and User Experience and the Exterior Design majors.

Visit emagister.co.uk to find out all the information related to the Master in Transportation Design!

Wichtige informationen
Welche Ziele verfolgt der Kurs?

Graduates from the Car Interior Design major can work as Experts in multimedia products for automotive companies, design centres and firms active in the development of user interaction interfaces.

Ist dieser Kurs für mich?

Admission to the Master course is open to graduates in all design fields, as well as to professionals with at least two years of work experience in the automotive sector. Applicants can also be directly admitted to a second year’s major.

Einrichtungen (1)
Wo und wann
Beginn Lage
März
Torino
via San Quintino, 39, 10121, Torino, Italy
Karte ansehen
Beginn März
Lage
Torino
via San Quintino, 39, 10121, Torino, Italy
Karte ansehen

Was lernen Sie in diesem Kurs?

Ergonomics
IT Project Management
Multimedia
Automotive
Design
Design techniques
3d training
3D Modelling
Photoshop
Adobe Photoshop
Adobe
Materials
Design Methodology
Drawing
3D
Project
Project Management
Prototyping
Transportation Design
Interior Design
Drawing Techniques
Design Management
Car Design

Themenkreis

Course Programme:

  • 1st Year
    • Design Management
    • Drawing Techniques
    • Modelling
    • Car Design History and Culture
    • Vehicle Engineering
    • Design Methods
    • Graphic Techniques
    • 3D Modelling
    • First Year Final Project
    • Design Management

      The course is designed to provide a general overview of Marketing and its contents by focusing primarily on the ability to carry out market research and analysis of the general situation of the world of the automobile.
      The students must be capable of developing a car concept of a future car based on the principles of marketing.

    • Drawing Techniques

      Sketching is the most common technique used by designers to visualize their ideas and learn how to communicate a shape or concept quickly through fast drawing. It represents a basic technique for visual communication in a Design context.

    • Modelling

      The course is designed to provide the student with a basic understanding of physical modelling. Clay is the material most used in the world’s style centres thanks to its extreme pliability that allows very impressive results in a short time.

    • Car Design History and Culture

      The history of car design is a subject with many sides to it.
      The course teaches the history and evolution of car design through the study of the technical and stylistic innovations that have brought it about.

    • Vehicle Engineering

      The training of a professional designer must include a thorough understanding of the vehicle technical aspects. To create truly innovative products it's demanded an in depth knowledge of all the components that go from making a vehicle to how it interacts with the users, the road and the environment.

    • Design Methods

      This teaching describes the different phases of a design project: from the concept to the realisation of the object. It enables students to identify the most suitable tools to create their work and to manage the aspects that influence it. Design Thinking and Design Methods are the key contents of this discipline in relation to the Interior and Exterior Design

    • Graphic Techniques

      The student learns how to use specific drawing and photo-retouching techniques, using Digital Illustration and Adobe Photoshop. 

    • 3D Modelling

      The teaching deals with handling images on 2D and 3D using Alias Automotive, from the reproduction of 3D environments to the design of objects and manufactures.

    • First Year Final Project

      The course is aimed at designing the exterior and interior of a vehicle, by applying the principles learnt in the previous design method courses.

  • 2nd Year - Car Exterior Design
    • Advanced Graphic Design Techniques
    • Advanced Modelling
    • Advanced Drawing Techniques
    • Advanced 3D Modelling
    • UX Automotive Workshop
    • Exterior Design Process
    • Exterior Design Workshops
    • Lightning in Exterior Design
    • Dassault Systems
    • Final Project
    • Advanced Graphic Design Techniques

      Style enhancement using the digital software Advanced Adobe Photoshop, that allows to get renderings and photorealism. This know-how finds its utmost application in the realisation of the students portfolio.

    • Advanced Modelling

      This course teaches the notions of physical modelling in design projects. From the sketch to the realisation of the object relying on specific materials and expressing the complexity of its volumes through Advanced Clay Modelling and 3D printing techniques. 

    • Advanced Drawing Techniques

      This course deals with all the representation techniques, from hand drawing to multimedia tools, which allow more efficacy at the time of communicating the project (Advanced sketching). Therefore, each technique - preliminary sketching, pantone and digital drawing - suits a specific phase of the project.

    • Advanced 3D Modelling

      The aim is both the artistic representation and the industrial prototyping in a professional contest - from file to factory through Advanced Alias Automotive. 

    • UX Automotive Workshop

      Mid first and second semester, students face two UX and UI workshops with the aim of applying the knowledge acquired throughout the programme and introducing the emerging technologies in the automotive field. The two workshops focus on different topics connected to interior, exterior and lighting design.

    • Exterior Design Process

      Application of sketching techniques on a car exterior. Concept, volumes and coherence among the different views.

    • Exterior Design Workshops

      In-depth on car exteriors features such as aerodynamics, technology implementation, use of materials and future design perspective through lab activities.

    • Lightning in Exterior Design

      The course deals with the “gaze” of the car, considered important as the rest of the body as regards the idea of “to see, but above all being seen”. 

    • Dassault Systems

      Nowadays 3D modelling has gained as much importance as sketching. Due to the evolution of digital technology, the designer needs to be able to create and represent an object in 3D, making the output realistic in terms of feasibility and ergonomics.

    • Final Project

      The Final Project consists of the combined works carried out within the two majors according to the briefing provided by a design centre. Students create a show-car on 1:1 scale: concept and creation of the car’s external features are up to Car Exterior Design’s students, while its interior interface detailed simulation and application to the model is the task of Car Interior Design and UX’s students. The Master course ends with the project being formally presented to the commissioning company and to the specialised press. For earlier editions of the course the presentation took place at the Geneva International Motor Show.

  • 2nd Year - Car Interior Design and User Experience
    • Advanced Graphic Design Techniques
    • Advanced Modelling
    • Advanced Drawing Techniques
    • Advanced 3D Modelling
    • Project Management
    • Ergonomics - Packaging Definition
    • Interior Design Workshops
    • UI&UX Design
    • UX Prototyping
    • Colour & Trim
    • Maya
    • Final Project
    • Advanced Graphic Design Techniques

      Style enhancement using the digital software Advanced Adobe Photoshop, that allows to get renderings and photorealism. This know-how finds its utmost application in the realisation of the students portfolio.

    • Advanced Modelling

      This course teaches the notions of physical modelling in design projects. From the sketch to the realisation of the object relying on specific materials and expressing the complexity of its volumes through Advanced Clay Modelling and 3D printing techniques. 

    • Advanced Drawing Techniques

      This course deals with all the representation techniques, from hand drawing to multimedia tools, which allow more efficacy at the time of communicating the project (Advanced sketching). Therefore, each technique - preliminary sketching, pantone and digital drawing - suits a specific phase of the project.

    • Advanced 3D Modelling

      The aim is both the artistic representation and the industrial prototyping in a professional contest - from file to factory through Advanced Alias Automotive. 

    • Project Management

      Introduction to car interior project management with the aim of establishing the design path for the months to follow. This course analyses a case project study and applies it to the Thesis Project.

    • Ergonomics - Packaging Definition

      The course is aimed at supporting the Thesis Project concept by defining the package and by taking care of the ergonomics and the users position inside the vehicle. The value of human interface and human experience and their role in the driving experience find a concrete and proper dimension.

    • Interior Design Workshops

      During these laboratories, external experts evaluate students’ outputs. The objective is to stimulate a critical approach to their work and the ability to analyse it from different points of view. Another important goal is to train designers able to deal with problem setting and problem solving.

    • UI&UX Design

      The definition of a User and of an innovative experience inside the vehicle imposes the need to investigate new architectures and an innovative design, which has to be connected with new technologies. This course is held by a teacher belonging to a different design area in order to broaden the range of design possibilities and enable the student to adopt different creative solutions within the vehicle.

    • UX Prototyping

       Students work in team to realize a UI&UX prototype supporting the Thesis Project.

    • Colour & Trim

      The course concentrates on the importance of CTF - Colour, Trim and Finishing, in relation to car interior design. The knowledge of materials and current/future innovations is essential to achieve balance between colours and materials, pattern and graphics, all concurring to emphasize the design concept.

    • Maya

      Thanks to its versatility and efficacy, this tool enables designers to express a style which is objective and meets dimensional requirements.

    • Final Project

      The Final Project consists of the combined works carried out within the two majors according to the briefing provided by a design centre. Students create a show-car on 1:1 scale: concept and creation of the car’s external features are up to Car Exterior Design’s students, while its interior interface detailed simulation and application to the model is the task of Car Interior Design and UX’s students. The Master course ends with the project being formally presented to the commissioning company and to the specialised press. For earlier editions of the course the presentation took place at the Geneva International Motor Show.

Zusätzliche Informationen


Methodology and structure – The first year gather students coming from different backgrounds, providing shared theoretical and design basis. Key-element is the Design Method: from the idea to the final product, going through the important choice of proper tools, software and skills for project development.


At the end of the first year, participants can choose the second year major: Car Exterior Design or Car Interior Design and User Experience. Both the specialisations receive a commission from a Design Centre for a concept car project, letting students become involved in what, for all intents and purposes, is a true work environment. They work on the same project, but focusing on different aspects. Both of them also deal with some mutual discipline and workshops, which provide in-depth analyses of Advanced Design and Interface Design.


Car Exterior Design students deal with all the different stages of the drafting and with the problems faced by a style centre, the final objective being the production of a full-size scale model.
In the Car Interior and User Experience major, students focus on the interiors of the car using the most advanced technologies to develop interactive platforms and interfaces. They deal with planning and timing by facing a real case study, then they work on the design phase with the concept creation.
The Final Project consists of a unique mock-up joining the efforts of the students coming from both majors.